Lost Lands Pantheon

Freya,
Goddess of Love and Fertility
Alignment: Neutral Good
Domains: Animal, Good, Healing, War
Symbol: Blood-red upraised sword on a white background
Garb: White wool robes with an upraised sword and hand in red.
Favored Weapons: Longsword, longbow
Form of Worship and Holidays: Regular worship and fasting on the eve before known battle or before confirmation or promotion of the ranks of the faithful.

Typical Worshipers: Human females

Freya is a lesser goddess of love and fertility. Freya is also the leader of a great band of women warriors — known as Valkyries on some planes of existence. Freya represents fertility in all its forms. On this plane, Freya represents the cycle of death and rebirth. She is a goddess of the coming harvest, as well as of sexuality and procreation. Her beast is the falcon, though she is fond of the winter wolf and the hind. She appears most frequently to her worshipers as a beautiful human woman dressed in robes and a cloak of winter-wolf fur, though she occasionally appears as a hunter in leather armor with sword and bow or as a warrior in shining mail with a glowing sword. She can take the form of a falcon — or any other bird — at will, as well as that of a huge winter wolf.

Muir,
Goddess of Virtue and Paladins
Alignment: Lawful Good
Domains: Law, Good, Protection, War
Symbol: Blood-red upraised sword on a white background
Garb: White wool robes with an upraised sword and hand in
red.
Favored Weapon: Longsword or bastard sword
Form of Worship and Holidays: Regular worship and fasting on the eve before known battle or before confirmation orpromotion of the ranks of the faithful.
Typical Worshippers: Humans and paladins
Muir is the sister of Thyr. While he represents law and peace, she represents the martial valor necessary to make that peace a reality. As such, she is the goddess of paladins.
She is often depicted as a dark-tressed maiden warrior in shining mail with an upraised (often bloodstained) sword. She is noble and single-minded of purpose. The tenets of her worship include honor, truth, and courage. A great order of paladins known as the Justicars are sworn to her service.
Muir expects self-sacrifice, humility, and charity as well as unswerving loyalty. Her standards are extreme and she quickly turns her back on any who fail to live up to them. Those who maintain her standards, however, may become Justicars, an order of paladins imbued with even greater holiness. Her symbol is a blood-red uplifted sword on a white background, symbolizing her endless fight against evil. Her worshipers must be lawful good. The falcon is her sacred animal. She is the tireless foe of all evil creatures and undead, demons, and devils in particular are her sworn enemy.

Narrah, the Lady of the Moon
Alignment: Neutral
Domains: Darkness, Protection, Travel
Symbol: An upturned crescent moon
Garb: Dark robes, midnight blue cloaks
Favored Weapon: Sickle
Form of Worship and Holidays: Regular worship and fasting on the full moon. Eclipses and other astrological events are sacred.
Typical Worshippers: Humans, druids, lycanthropes, oracles
A lesser-known goddess, Narrah is the Lady of the Moon, and is worshipped by star-gazers, lycanthropes, and lovers. She is neither good nor evil, light nor dark. She represents neutrality is its most natural form. She is the moonlight in the dark, she is the push and pull of the tides, and she is the navigation point when one is lost. Actively worshipped by druids, she imparts the secrets of the universe under the cover of night.

Orcus, Demon
Demon-Lord of the Undead
Alignment: Chaotic Evil
Domains: Chaos, Evil, Death, Destruction
Symbol: Wand of Orcus
Garb: Black cowl and robe ensemble
Favored Weapons: Ornamental Heavy Mace (spiked or skulltipped)
Form of Worship and Holidays: Day of the Dead (Late Fall), Nights of blood red and horned moons. Worship usually involves grave robbery and the animation and conscription of the newly dead to the forces of evil.
Typical Worshippers: Monsters, Undead and Evil Humanoids
Though a demon prince, Orcus is worshipped as a deity. He is the lord of all the undead and resides in the Abyss in his Palace of Bones. Evil and wonton destruction are his only goals. He is most often depicted as a bloated, board-headed, bat-winged monstrosity with cloven-hoofed goat legs. He wields a skull-tipped wand that reported slays any living thing it touches.

St. Abysthor, the Warden
Alignment: Lawful Good
Domains: Law, Good, Protection
Symbol: White shield on a black background
Garb: White wool robes trimmed with black.
Favored Weapon: Heavy Mace
Form of Worship and Holidays: Prayers for protection and
guidance before duties.
Typical Worshippers: Paladins and sentries
Abysthor is a new member of the divinity, having just recently ascended with the help of some stalwart adventurers. Rewarded for years of faithful service, and his steadfast guardianship of the Black Monolith from the forces of evil marshaling against him, Thyr, the God of Law and Justice, elevated him to sainthood. Now an even more tireless foe of Evil, St.
Abysthor is the patron of those who guard or seek to close portals to the Lower Planes.
St. Abysthor has a particular enmity for worshippers of Orcus and Tsathogga, as he kept those forces at bay for many years, blocking their access to a particularly weak gate to the Abyss. Had St. Abysthor failed in his guardianship, the entire world may well have been overrun by demonic forces. St. Abysthor is currently only active in the Stoneheart Valley region, and may render some form of assistance to worshippers of Thyr or Muir, should they beseech him for aid, especially against the forces of Orcus or Tsathogga.

Thyr, God of Law and Justice
Alignment: Lawful Good
Domains: Good, Healing, Law, Knowledge, Protection
Symbol: Silver cross on a white field
Garb: White robes trimmed with silver, purple or gold — the colors of kingship
Favored Weapons: Light or Heavy Mace
Form of Worship and Holidays: Last day of every month, on the last holy day of every year is set-aside for non-royalty to have their grievances heard.
Typical Worshippers: Humans, Royalty
Thyr is the god of wise and just rule. He is normally depicted as a wizened king seated on a great throne holding a rod of kingship in one hand and a chalice of peace in the other. His principles are justice, order and peace. He represents proper and traditional rule and as such was once worshiped (at least in name) by all human royalty. He is the embodiment
of the enlightened human caste system where each person has a fairly determined role in a lawful society intended to create the greatest good for the greatest number. His symbol is a silver cross on a white field, symbolizing the upturned cross-haft of his sister’s sword, which he thrust into the earth to end the gods’ war. Upon seeing the blood of so many gods shed, Thyr foreswore the use of swords and his priests, for this reason, may not use bladed weapons. Many favor reinforced rods, similar to light maces, modeled after Thyr’s own rod of kingship. The noble eagle and lion are his sacred creatures.

Tsathogga, Demon Frog God
Alignment: Chaotic Evil
Domains: Chaos, Destruction, Evil, Water
Symbol: Likeness of the Frog God, carved in soapstone
Garb: Green and violet robes, if any
Favored Weapon: Any that slash, cut, and are wickedly
curved, as well as, ropes or nets
Form of Worship and Holidays: Too gruesome and perverse
to describe even by Our standards!
Typical Worshippers: Aberrations, tsathar, sentient frogs, evil water monsters, The Violet Brotherhood
This foul frog-demon cares less about the machinations of men and power than he does about obliterating light and life with slow, oozing sickness and decay. He is the vicious dark evil bubbling up from beneath the surface, the foul corruption at the heart of the earth. Making his home on the plane of Tarterus at the mouth of the vast swamp of filth deposited
by the River Styx as it flows out of the Abyss, Tsathogga’s main form is a colossally bloated humanoid frog with spindly, elongated limbs and fingers. His corpulent body exudes all manner of foul humors and fluids that leak into the vile swamp in which he lies. He has positioned himself so that all of the slime and filth from the River Styx feeds into his gaping,
toothy maw. He never moves and rarely speaks other than to emit an unintelligible shrieking. Tsathogga commands a host of evil creatures — notably evil aberrations and his own vile frog race, the tsathar. Thousands of fawning tsathar servants continuously bathe his body in fetid slime from the evil swamp, awaiting the divine bliss of being randomly devoured by him. His hatred of light and lack of human worshippers (though there are a few notable exceptions) mean that he is little known to surface races. He has had few organized centers of worship and no standardized holy symbol — each worshipper choosing its own way to best depict his deific vileness. Occasionally, tsathar priests of Tsathogga on Tarterus sculpt a small likeness of him out of foul chunks of solid waste from the Styx that harden into a vile green substance similar to soapstone when taken from that plane. Such items are prized as holy relics.

Arete, Goddess of Virtue and Paladins
Alignment: Lawful Good
Domains: Law, Good, Protection, War
Symbol: Blood-red upraised sword on a white background
Garb: White wool robes with an upraised sword and hand in red
Favored Weapon: Longsword or bastard sword
Form of Worship and Holidays: Regular worship and fasting on the eve before known battle or before confirmation or promotion of the ranks of the faithful.
Typical Worshipers: Humans and paladins

Arete represents the martial valor necessary to make peace a reality. As such, she is the goddess of paladins. She is often depicted as a dark-tressed maiden warrior in shining mail with an upraised (often bloodstained) sword. She is noble and single-minded of purpose. The tenets of her worship include honor, truth, and courage. A great order of paladins known as the Justicars are sworn to her service. She expects self-sacrifice, humility, and charity as well as unswerving loyalty. Her standards are extreme and she quickly turns her back on any who fail to live up to them.

Those who maintain her standards, however, may become Justicars, an order of paladins imbued with even greater holiness.

Her symbol is a blood-red uplifted sword on a white background, symbolizing her endless fight against evil. Her worshipers must be lawful good. The falcon is her sacred animal. She is the tireless foe of all evil creatures and undead, demons, and devils in particular are her sworn enemy.

Ra

Alignment: Neutral Good
Domains: Air, Good, Sun, War
Symbol: Sun staff (staff with a bronze sphere containing an ankh)
Garb: Ivory tunics and tabards, emblazoned with sun shaped embroidered gold
Favored Weapons: Sun staff, short sword

Form of Worship and Holidays: The holiest of celebrations occur during lunar eclipses, followed by high noon on the summer solstice. High noon marks a regular prayer time for most followers.

Typical Worshipers: Humans.

Ra is depicted as a hawk-headed, muscular man wearing a short kilt of precious metals and jewels. His eyes have the power to shoot searing beams of sunlight. He carries a staff tipped on one end with a bronze sphere representing the sun containing an ankh and on the other end with a bronze hawk head.

This staff is known as a sun staff and a version is carried by his worshipers. They are treated as quarterstaves. He also wields a bronze short sword. His worshipers who select the War domain are proficient with the short sword in addition to their normal proficiencies.

Helreginn, Goddess of Self-Sacrifice, Lady of Protection
Alignment: Lawful Good
Domains: Good, Healing, Law, Protection
Symbol: Kite shield of purest white
Garb: White robes trimmed in blood red
Favored Weapons: Shields of all types for shield bash
Form of Worship and Holidays: Evening prayers for protection and health at vespers. Special holy days on the eve of the solstices and equinoxes for the coming season.

Typical Worshipers: Humans, Guardians, Paladins, though not currently worshiped.

Helreginn gave up her life to prevent Orcus from conquering the Material Plane. She was depicted as an armored woman holding a kite shield with a benevolent but sad expression on her face. It was said she carried the sorrows of the world on her shoulders and later stated that she must have seen the fate that would befall her. Her principles were the protection and safety of civilized societies where individuals could grow and achieve their destinies without fear of sudden calamity or destruction.

When she sacrificed herself, her siblings assumed her spheres of influence and incorporated her goals into their own. It is rumored, however, that a portion of her essence was released upon her death and became twisted with hate and vengeance for the end that she met and coalesced into a new deity that was the very antithesis of all she had stood for — Hel, Lady of Death and Pestilence. If Helreginn’s church were somehow revived, it is certain that they would make eradication of that apostate faith as one of its top priorities. Her sacred animal is the lowly hedgehog for his innate protective abilities, and her faithful often repeat the ancient axiom, “The fox knows many tricks; the hedgehog one good one.

Njord, Lord of Crops and the Seasons
Alignment: Lawful Neutral
Domains: Air, Animal, Earth, Fire, Plant, Water
Symbol: Raining cloud partially obscuring a radiant sun
Garb: Green and earth tone woolen robes and vestments
Favored Weapons: Sickle

Form of Worship and Holidays: Njord is worshiped by harvest and planting celebrations as well as the first frost and first thaw.

Typical Worshipers: Farmers and halflings, some druids revering his natural cycle aspect.

Njord is the embodiment of the uncaring changing seasons. He is prayed to not so much to bring good crops, but to be convinced to hold off the early frost or bring the spring thaw. He requires appeasement and devoted following, being known to test his followers’ faithfulness and resolve when it suits him.

Lyssa

Alignment: Chaotic Neutral
Domains: War, Chaos, Strength, Vengeance
Symbol: Crossed Sword and Hammer
Garb: Furs, skins and pelts over battle armor
Favored Weapons: Greatsword, warhammer
Form of Worship and Holidays: Great feasts and blood sacrifice before battles. After battle, the treasures, arms and armor of defeated foes are offered to her. Those that she doesn’t keep belong to the victors. Her priests specialize in wild cursing and imaginative insults.
Typical Worshipers: Barbarians, raiders, reavers and plunderers.

Lyssa is the embodiment of barbarian wrath and frenzy. She appears as a mighty barbarian female dressed in the pelt of the Great Bear, whom she can summon by tossing the pelt to the ground and calling its name. She carries a greatsword in one hand and warhammer in the other and revels in war and the slaughter of her foes. Her battles against giants are legendary, as is her hatred for undead, arcanists, lawyers, guardsmen, and other authority figures.

Unlike other gods, she aids only those who take his name in vain. Thus it is not uncommon to hear berserkers cursing her for her indifference as readily as they curse their foes. She only grants the raising of one of her followers from the dead if that follower immediately seeks blood vengeance against their killers. She grants no healing spells higher than 4th level.

Justitia, Goddess of the Steadfast Guard

Alignment: Lawful Neutral
Domains: Law, Protection, War, Healing
Symbol: A gray shield emblazoned with a stylized black fortress tower
Garb: A gray tabard with a black tower sigil
Favored Weapons: Spear
Form of Worship and Holidays: Prayers are often said to Justitia at the start of sieges or by guardsmen prior to reporting for duty.
Typical Worshipers: Barristers, judges, guards, professional soldiers, military officers and nobles.

Justitia is the embodiment of martial perfection, law, the strength of the state, and the punishment of the guilty. A grim and resolute deity, she is always shown bearing a spear made of lightning, and a polished mithral shield. She often appears to followers on the field of battle, especially to those engaged in or defending against sieges.

Hel, Goddess of Death, Lady of Pestilence

Alignment: Neutral Evil
Domains: Air, Animal, Death, Earth, Fire, Plant, Water
Symbol: A face, black on one side and white on the other
Garb: Druidic garb of a midnight black and snow white
Favored Weapons: poisoned dagger or sword
Form of Worship and Holidays: Rites to Hel are practiced by her worshipers during blights and plagues, likewise sacrifices are made to her by fearful non-worshipers to stave off plagues and illness.
Typical Worshipers: Diseased and disease-causing creatures, evil humanoids, evil druids, women, bards.

Hel is known to spread disease, pestilence and plague with the wave of her hand. Any living thing in her presence withers and dies. She appears as a strange gaunt woman of both jet black and blankest white. Diseased creatures worship her. It is said a strange cult of druidic ghouls and mummies worships her in a secret temple hidden from the knowledge of mortals, spreading their foul diseases in secrecy. Several sects of evil druids dedicated to Hel plague the land, summoning swarms of vermin and causing disease in living things. She cares for nothing other than the spread of death. Oddly, some evil bards worship her. She resides on a plague-ridden plane in Hades.

Hecate, Goddess of Evil Magic

Alignment: Lawful Evil
Domains: Law, Evil, Magic, Knowledge
Symbol: A half silver disk representing the setting full moon
Garb: Fashionable togas of the most expensive cut and material, generally in black.
Favored Weapons: None
Form of Worship and Holidays: Priests and Wizards who venerate Hecate do so beneath the full moon with sacrifices of blood and magical items as the moon sets.
Typical Worshipers: Wizards, Women, Assassins, Lawful evil hags, witches, and crones.

Hecate is the goddess of evil magic. She appears as a beautiful woman flanked by numerous hell hounds, her favored creature. The setting moon is her symbol. She requires sacrifices on the full moon.

Her priests are normally accompanied by hell hounds sent by their goddess to guard her temples. Clerics of Hecate have a special rapport with the beasts, allowing a chance to control them as they would undead. Hecate is a jealous goddess, capricious and quick to anger.

Hecate resides in a floating castle in the Nine Hells.

The Black One, The Black Mother

Alignment: Lawful Evil
Domains: Death, Destruction, Law, Knowledge
Symbol: A blood-covered woman with four arms wearing a necklace of skulls
Garb: Blood-stained robes adorned with skulls and the severed limbs of enemies
Favored Weapons: Longsword
Typical Worshipers: Assassins, religious scholars

The Black Mother is the bringer of destruction and preserver of order. She is called patron to both assassins and those seeking greater understanding, an often-confusing set of extremes to those who fail to truly grasp the Black One’s divine role. The Black Mother is described as a truly fearsome creature by those who have claimed contact with her avatar — a black face wetted with blood, the heads of those she has slain hanging about her neck and their severed arms as a girdle about her waist. Four great arms stretch from her body, a bloody sword gripped in her upper left hand and the head of a demon gripped by the lower left. If these grotesque features alone had failed to capture attention, the eyes surely would — dark, ruinous and raging.

Austri, Father of the Dwarves

Alignment: Lawful Good
Domains: Earth, Good, Strength, Creation
Symbol: Hammer and anvil
Garb: Armor of mithral or steel
Favored Weapons: Warhammer
Form of Worship and Holidays: Priests worship Austri at forges, crafting items of steel and mithral. The most sacred steel is tempered in virgin snow during the first full moon after midwinter.
Typical Worshipers: Dwarves

The dwarf-father Austri appears as an ancient dwarf, whose beard is the color of mithral and touches the ground at his feet. He always wears a blackened leather apron over a coat of mithral mail and always carries his mighty warhammer.

Lost Lands Pantheon

Adventures in the Lost lands Macgreine Macgreine